Hello everyone! My name is Hermawan and welcome to my very first blog! Who never heard of "Playstation"? Did you already know all about Playstation? This blog contains Sony Playstation's histories, games review, news, and many more.. Have a nice day ^^
Saturday, November 3, 2012
Devil May Cry
Sunday, September 30, 2012
Masaru Ibuka and Akio Morita, founders of Sony Corporation
Masaru Ibuka
Masaru Ibuka was born in April 11th, 1908, Nikkō City, Japan and died in December 19th, 1997, Tokyo. He was the co-founder of a tiny recording
company that grew into the giant Sony Corporation. He was graduated from Waseda University in 1933 and worked at Photo-Chemical Laboratory, a film industry. In 1946, he quited that industry and built a radio reparation shop in Tokyo.
In 1946 Ibuka and Akio Morita founded the Sony Corporation,
which is originally named Tokyo Telecommunications Engineering Corporation. Ibuka was instrumental in securing the licensing of transistor technology to Sony from Bell Labs
in the 1950s, which making Sony one of the first companies to apply
transistor technology to non-military uses. Ibuka served as president of
Sony from 1950 to 1971, and then served as chairman of Sony between
1971 and 1976.
Akio Morita
Akio Morita was born in January 26th, 1921 in the village of Kosugaya, Japan and died in October 3rd, 1999, Tokyo. Morita's family was involved in sake, miso and soy sauce production in the Chita Peninsula, Aichi Prefecture
since 1665. He was the oldest of four siblings and his father Kyuzaemon
trained him as a child to take over the family business. Akio,
found his true calling in mathematics and physics, and in 1944 he
graduated from Osaka Imperial University with a degree in physics. He later joined the navy and served as a lieutenant during World War II. During his service, Morita met his future business partner Masaru Ibuka in the Navy's Wartime Research Committee.
Friday, August 17, 2012
Persona 4 (Playstation 2)
Shin Megami Tensei: Persona 4, originally released in Japan as simply Persona 4 (ペルソナ4 Perusona Fō), is a role-playing video game developed and published by Atlus for Sony's PlayStation 2, and chronologically the fifth installment in the Shin Megami Tensei: Persona series. Persona 4 was released in Japan in July 2008, North America in December 2008, and Europe in March 2009. It features a weather forecast system with events happening on foggy days to replace the moon phase system implemented in the previous games.
Instead of the city locales of previous games in the series, Persona 4 takes place in a fictional Japanese countryside and is indirectly related to both Shin Megami Tensei: Persona 3 (in terms of gameplay, story and production) and the Persona 2 duology (in terms of Shadow selves and confronting them to awaken Persona). The player-named main protagonist is a high-school student who moved into the countryside from the city for a year. During his year-long stay, he becomes involved in investigating mysterious murders while harnessing the power of summoning Persona.
The release of the game in Japan was also accompanied with retail merchandise revolving around the game's theme such as character costumes and accessories. The North American package of the game was released with a CD with selected music from the game, and, unlike Persona 3, the European package also contained a soundtrack CD. The music was composed by Shōji Meguro, with vocals by Shihoko Hirata who sang the theme song "Pursuing My True Self". The game was positively received by critics, and it continues to be promoted by Atlus through releases in other media such as adaptation in manga and anime, followed by an enhanced remake, a fighting game sequel, and side stories in the forms of a manga and light novel.
Gameplay
Like its predecessor, Persona 3, the gameplay of Persona 4 alternates between that of a traditional role-playing video game and of a simulation game. The protagonist of Persona 4 is a teenage boy, named and controlled by the player. The game takes place over the course of a traditional Japanese school year.
Outside of key events, the protagonist attends school, and can interact
with other students and characters, spend time at part-time jobs to
earn money, or engage in other activities. The player may also enter the "TV World", an alternate reality where the game's dungeon-crawling gameplay occurs. Each day in Persona 4 is broken up into different periods of time, such as After School or Evening.
Certain activities are limited to certain times of day. In addition,
the ability to engage in certain activities is based on the day of the
week, or the weather.
By spending time with people, the protagonist forms "Social Links",
which are friendships the protagonist makes as the game progresses, each
represented by one of the Major Arcana.
When a Social Link is first formed, it starts at Rank 1, increasing
over time as the protagonist spends time with that person, until it
reaches MAX Rank,which is Rank 10. Social Links grant the player bonuses
when creating new Personas in the Velvet Room.
Social Links are also influenced by the protagonist's five attributes:
Understanding, Diligence, Courage, Knowledge and Expression, which can
be improved through various activities, such as part-time jobs and
sports teams. These attributes in turn may also affect the protagonist's
interaction in daily activities outside of Social Links.
Persona 4's timeline
is driven by the disappearance of characters from the real world into
the TV World, indicated through the "Midnight Channel". The one-week
weather forecast indicates the amount of time players have to rescue
people who have disappeared, in which foggy days mark the deadline of
the rescue mission. The game ends
when the player fails to retrieve the missing person in time, and is
given the choice to return to one week before the fog appeared.
While in the TV World, the player explores randomly generated dungeons
in the field map; each dungeon is of a certain theme, based on the
victim that has been kidnapped.
Dungeons are divided into floors, each containing Shadows, enemies the
protagonist and his friends fight, and treasure chests, which contain
items or equipment.
Combat
Offensive abilities cause certain types of damage, such as "physical", "fire" or "almighty". Enemies the player encounters may have a weakness to a certain type of attack. By exploiting an enemy's weakness, it will be knocked down, and the attacker is given the opportunity to act again. If every enemy in a battle is knocked down, the player may initiate an All-out Attack, a powerful attack in which the player's party rushes the downed enemies, removing weaker enemies and inflicting heavy damage on stronger ones. At the end of the battle, players are awarded with experience and items, and may be given the chance to choose a new Persona to summon in battle.
Saturday, July 28, 2012
The First Released PSX Games
It was released with numerous of games title such as =
Battle Arena Toshinden
Doom
Warhawk
Air Combat
Philosoma
Ridge Racer
Saturday, July 21, 2012
Concept of Playstation 4
The Sony PlayStation 4 is said to be made of eco-friendly materials. The gaming console is expected to be made up to 60% of recyclable materials. Apart from that, it will also have a “Eco Start” feature, which will allow gamers to save and resume games, without having to switch off the console.
Additionally, it is choreographed to switch off every 30 minutes of no activity. The interesting part is that during this time, the console will self-charge automatically from a rechargeable cell. This not only saves energy, but also maintains and extends the life of the console.
Although the device is blended with eco-friendly features, it certainly needs those specifications which are essentially required for any hardcore gamers. The PlayStation 4 is expected to sport a 1.5 TB hard disk drive, which allows users to store a large number of games. It will have USB 3.0 ports along with an HDMI connect port.
Source = http://www.thetechlabs.com/tech-news/sony-playstation-4/
Friday, July 20, 2012
History
Who don't know about Sony Playstation nowadays? Almost 80% of us knows about this game console..
Playstation as known as PS now varies from
Sony Computer Entertainment was famous in the video game industry in 1995, as the early 1990s were dominated by Nintendo with Sega in second place. Nintendo had dominated the video game industry since the introduction of the NES in 1985 and the Nintendo 64 was initially expected to continue Nintendo's dominance in the video game industry. Sony focused on a broader base of audiences including adults, and marketed the PlayStation for newcomers and an older age group but ignored the younger audience below 15 who are staunch in their loyalty to Nintendo and Sega. By the late 1990s, Sony became the undisputed number one video game manufacturer due to the PlayStation, with a significant lead over second-place Nintendo while Sega was relegated to a distant third.
The PlayStation's lead in installed base and developer support paved the way for the success of the next-generation PlayStation 2, which overcame an early launch from the Sega Dreamcast and then fended off competition from the Microsoft Xbox and Nintendo GameCube.
Playstation as known as PS now varies from
Playstation 1 (a.k.a. PSX),
Playstation 2 (a.k.a. PS2),
Playstation 3 (a.k.a. PS3),
Playstation Portable (a.k.a. PSP), and
Playstation Vita (PSVITA)..
Sony Computer Entertainment was famous in the video game industry in 1995, as the early 1990s were dominated by Nintendo with Sega in second place. Nintendo had dominated the video game industry since the introduction of the NES in 1985 and the Nintendo 64 was initially expected to continue Nintendo's dominance in the video game industry. Sony focused on a broader base of audiences including adults, and marketed the PlayStation for newcomers and an older age group but ignored the younger audience below 15 who are staunch in their loyalty to Nintendo and Sega. By the late 1990s, Sony became the undisputed number one video game manufacturer due to the PlayStation, with a significant lead over second-place Nintendo while Sega was relegated to a distant third.
The PlayStation's lead in installed base and developer support paved the way for the success of the next-generation PlayStation 2, which overcame an early launch from the Sega Dreamcast and then fended off competition from the Microsoft Xbox and Nintendo GameCube.
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